![]() Unfortunately, most of the passwords were very long, difficult to input and only flashed up on the screen for a few seconds. At first, the only way to resume your progress was to insert a password (or a cheat!) on the title screen. Early 8 bit games were often notoriously difficult - back in the 80’s and early 90’s I guess it added a sense of value to your purchase. The first arcade that could be properly completed was a 1983 game called Crystal Castle, and action/maze game starting Bentley Bear.Īlthough there were Atari 2600 games that did have endings (for example Raiders of the Lost Ark) for the most part people didn’t start playing to finish until the 8-bit era. ![]() It was thought at the time that people would stop playing long before either of these scenarios was reached. Mario, is killed off after a few seconds due to a programming error). The most famous arcade examples of this are Pac-Man (reaching the 25th level where coding for the fruit hits it limit and a sort of split screen appears, half normal level, half seemingly random numbers) and Donkey Kong (reaching the 22nd level were Jumpman, a.k.a. This happens when the player reaches a certain point in the game where the software will crash, freeze, or start glitching so erratically it becomes impossible to play on. Whilst not actually completing the game per se, you could end it with something called a "Kill Screen". There was an interesting exception to this, however. Pac-Man's corrupt kill-screen may be the most famous game glitch in the world.
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